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Carromco RAPTOR-301 Mode D'emploi page 9

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Les langues disponibles

  • FRANÇAIS, page 18
G03
OPTION: 100, 200, 300, ...... 900 / DOUBLE BULL/ SINGLE BULL
This is a simple game that anyone can play. The objective is to beat the other
players by being the first to reach a preset score. The available settings are: 100,
200, 300, 400, 500, 600, 700, 800 and 900. Each player should try to score as
high as possible in his/her turns. The final total score is allowed to be more than
the preset score.
G04
OPTION: 105, 110, 115, 120, 205, 210, 215, 220, 305, 310, 315, 320
The player tries to hit the numbers from (depending on the choosed option) 1 to 5,
1 to 10, 1 to 15, or 1 to 20 in order. When a number is hit, then the game is
advanced for shooting the next number. The player who reaches and hits the
end number for their game first is the winner. Choose options:
105,110,115,120: The last number is 5,10,15,20 respectively
205,210,215,220: The last number is 5,10,15,20 respectively
305,310,315,320: The last number is 5,10,15,20 respectively
G05
OPTION: L01, L05, L10, L15
This game is similar to Round-The-Clock. Players start shooting with the number
1 (or 5 or 10 or 15) and progress toward 20 and Bull's Eye. No hit is counted when
it is out of the numbering sequence. A hit on a double or a triple is counted as 2x
or 3x the number. The player who accumulates the highest total score wins.
Choose options:
Option L01: the game starts from segment 1
Option L05: the game starts from segment 5
Option L10: the game starts from segment 10
Option L15: the game starts from segment 15
G06
OPTION: H03, H04,.... H13, H14 / DOUBLE BULL/ SINGLE BULL
This game is similar to Count-Up, except that the game ends with the selected
number of rounds. The player who accumulates the highest total score wins.
Please select the number of rounds with the options H03 to H14 which represent
3 to 14 rounds.
G07
The goal of this game is to "kill" the opponents and to stay alive oneself. The
winner is the one still "alive" at the end. In option 303 - 321 Bulls and Bullseye
are not taken into account. These fields are switched off. Each player must throw
his own numbersegment. The display will indicate "SEL" atthis point. If a player
misses the board or hits the Bullseye or a number segment already hit by
another player, he must throw again. Once each player has a number, the action
starts. Each player tries to hit his/her own number to attain the qualification for a
regardless of single, double or triple
only double is valid.
only triple is valid.
COUNT UP
ROUND THE CLOCK
SHANGHAI
HIGH SCORE
KILLER
7

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