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Game
Description
G13
Killer Cricket
G14
Scram Cricket
G1 5
Low Pitch Cricket
G16
English Cricket
G17
Double Only Cricket
G18
Color
G19
Bonus Color
G20
Correctional Color
G21
No score Color
G22
Free-Dart Color
G23
Overs
G24
Unders
G25
Halve-it
G26
Big-6
G27
Forty-One
G28
Bingo
G29
Double Down
G30
21 points
G31
Nine Dart Century
G32
Best of Nine
G33
Hound and Hare
G34
Shooting I
G35
Shooting II
G36
Shooting III
G37
Shooting IV
G38
Football
G39
Bowling
G40
Golf 9 holes
HANDICAP OPTIONS
Game no.
Game
G01
301
G02
301 League
G03
Count Up
G05
Shanghai
G06
High Score
G07
Killer
G08
Shoot out
Display
No. of options/
No. of
variations
players
LLc
3/6
2-8
SCc
1/2
2
LPc
3/6
1-8
Enc
1/2
2
dbc
3/6
1-8
CL2
5
1-8
bC2
5
1-8
CC2
5
1-8
NC2
5
2-8
FdC
4
1-8
orS
19/38
2-8
Und
19/38
2-8
HAL
1/2
1-8
biG
19
2-8
For
1/2
1-8
bin
4
1-8
ddn
1/2
1-8
21P
7
1-8
Ndc
3/6
1-8
bO9
5/10
1-8
HAH
5/10
2
S-1
1/2
1-8
S-2
1/2
1-8
S-3
1/2
1-8
S-4
1/2
1-8
Ftb
1
1-8
boL
6
1-8
GoL
10
1-8
Handicap options
-20, -40, -60, -80 Scores
-20, -40, -60, -80 Scores
+20, +40, +60, +80 Scores
+20, +40, +60, +80 Scores
+20, +40, +60, +80 Scores
-1, -2, -3, -4 Lives
+1, +2, +3, +4 Scores
6
Game no.
Game
G09
9 Lives
G18
Color
G19
Bonus Color
G20
Correctional Color
G21
No score Color
G22
Free-Dart Color
G23
Overs
G24
Unders
G25
Halve-it
G26
Big-6
G27
Forty-One
G29
Double Down
G30
21 points
PLAYING THE GAME
 Each Player's turn is indicated by P-1, P-2 ....P-8.
 Each player is entitled to throw 3 darts per turn.
 This electronic dart game can show total scores and reveal the targets
automatically.
 Always wait for the board to finish sounding the signal before throwing darts.

GAME RULES

G01
OPTION: 301, 501, 601, 701, 801, 901, 999 / DOUBLE BULL/ SINGLE BULL
This is the most popular dart game, played in most leagues and tournaments.
Each player starts the game with 301 points (or 501, 601, etc.). At the end of each
player's turn, the sum of the three darts thrown is subtracted from the player's
score. The player who reaches exactly zero first wins the game. The play can
continue until all places are determined.To make the game more challenging, you
may select MASTER OUT, DOUBLE IN and/or DOUBLE OUT to set additional
restrictions on how to start and end the game. The choices are as follows:
SiO (Standard): All LED light will be off during the game. The scoring begins and
ends when any number is hit. The player can finish the game with a hit on any
number that reduces the score to exactly zero. When a player exceeds the score
needed to reach exactly zero, the turn is a "bust" and the score reverts back to
what it was before the turn.
diO - Double In: Di LED light will be on during the game. The scoring begins
when a number in the double's ring or the Double Bull's Eye is hit. No score will
be counted until this condition is met.
SdO - Double Out: Do LED light will be on during the game. The player can
finish the game with a hit on a number in the double's ring or the Double Bull's
Eye that reduces the score to exactly zero. When a player exceeds the score
Handicap options
-1, -2, -3, -4 Lives
+20, +40, +60, +80 Scores
+20, +40, +60, +80 Scores
+20, +40, +60, +80 Scores
-1, -2, -3, -4 Lives
+20, +40, +60, +80 Scores
-1, -2, -3, -4 Lives
-1, -2, -3, -4 Lives
+20, +40, +60, +80 Scores
-1, -2, -3, -4 Lives
+20, +40, +60, +80 Scores
+20, +40, +60, +80 Scores
1, +2, +3, +4 Scores
301-999 GAMES
7

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