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needed to reach exactly zero or "1", the turn is a "bust" and the score reverts
back to what it was before the turn (Remaining "1" score is also a "bust", because
there is no possibility to bring it to zero with a double hit)
diS – Double In + Double Out: Both Di and Do LED light will be on during the
game. The scoring begins when a number in the double's ring or the Double
Bull's Eye is hit and it ends when a double's ring or the Double Bull's Eye is hit
that reduces the score to exactly zero.
Sir: Single In + Master Out: Mo LED light will be on during the game. The
player can finish the game with a hit on a number in the double's or triple's
ring or the Double Bull's Eye that reduces the score to exactly zero.
dir: Double In + Master Out: Both Di and Mo LED light will be on during the
game. The scoring begins when a number in the double's ring or the Double
Bull's Eye is hit and it ends when a double's or triple's ring or the Double Bull's
Eye is hit that reduces the score to exactly zero.
G02
OPTION: 301, 501, 601, 701, 801, 901, 999 / DOUBLE BULL/ SINGLE BULL
This is a team play of the 301-999 game, very popular among dart leagues. There
are always 2 teams and up to 4 players per team. For example: player 1 and
player 3 play against player 2 and player 4. The game is played the same way as
the individual 301-999 game. Options: 2C, 3C, 4C, Cyb:
2C:
2 players in each team
3C:
3 players in each team
4C:
4 players in each team
Cyb: 1 player in each team
G03
OPTION: 100, 200, 300, ...... 900 / DOUBLE BULL/ SINGLE BULL
This is a simple game that anyone can play. The objective is to beat the other
players by being the first to reach a preset score. The available settings are: 100,
200, 300, 400, 500, 600, 700, 800 and 900. Each player should try to score as
high as possible in his/her turns. The final total score is allowed to be more than
the preset score.
G04
OPTION: 105, 110, 115, 120, 205, 210, 215, 220, 305, 310, 315, 320
The player tries to hit the numbers from (depending on the choosed option) 1 to 5,
1 to 10, 1 to 15, or 1 to 20 in order. When a number is hit, then the game is
advanced for shooting the next number. The player who reaches and hits the
end number for their game first is the winner. Choose options:
105,110,115,120: The last number is 5,10,15,20 respectively
regardless of single, double or triple
205,210,215,220: The last number is 5,10,15,20 respectively
only double is valid.
305,310,315,320: The last number is 5,10,15,20 respectively
only triple is valid.
301-999 LEAGUE
COUNT UP

ROUND THE CLOCK

8
G05
OPTION: L01, L05, L10, L15
This game is similar to Round-The-Clock. Players start shooting with the number 1
(or 5 or 10 or 15) and progress toward 20 and Bull's Eye. No hit is counted when it
is out of the numbering sequence. A hit on a double or a triple is counted as 2x or
3x the number. The player who accumulates the highest total score wins. Choose
options:
Option L01: the game starts from segment 1
Option L05: the game starts from segment 5
Option L10: the game starts from segment 10
Option L15: the game starts from segment 15
G06
OPTION: H03, H04,.... H13, H14 / DOUBLE BULL/ SINGLE BULL
This game is similar to Count-Up, except that the game ends with the selected
number of rounds. The player who accumulates the highest total score wins.
Please select the number of rounds with the options H03 to H14 which represent 3
to 14 rounds.
G07
The goal of this game is to "kill" the opponents and to stay alive oneself. The
winner is the one still "alive" at the end. In option 303 - 321 Bulls and Bullseye are
not taken into account. These fields are switched off. Each player must throw his
own numbersegment. The display will indicate "SEL" atthis point. If a player
misses the board or hits the Bullseye or a number segment already hit by another
player, he must throw again. Once each player has a number, the action starts.
Each player tries to hit his/her own number to attain the qualification for a "killer".
When becoming a killer, the objective of the player is to "kill" his /her opponents
by hitting their segment number until all their "lives" are lost. If a killer hits his/her
own segment number, the killer will lose the qualification for "killer" and also lose
one "life". He regains the "killer" status by hitting his own number segment and
again. The last survivor wins the game. For more difficult play, hit the double (or
triple) for his /her own scoring number to attain the qualification for a "killer".
Please select the number of lives and the Segment difficulty (all segments,
Double segment or triple segment) with the options 003 to 321 which represent 3
to 21 lives and the segment difficulty.
Option
Lives
Shoot area (killer)
003
3
single, double, triple
005
5
single, double, triple
.....
...
single, double, triple
021
21
single, double, triple
203
3
double
205
5
double
...
.....
double
221
21
double
303
3
triple
SHANGHAI
HIGH SCORE
KILLER
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