Game Rules - Carromco 92435 Mode D'emploi

Jeux de fléchettes électronique
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EXAMPLE
1. Push GAME and then OPTION to select 501 game.
2. Select Player 1 and then push HANDICAP twice to set starting point at "701",
for Player 1 is a better player.
3. Select Player 2. Player 2's score shows "501" as the starting point.
4. Select Player 3, a novice player, and then push HANDICAP several times to
set starting point at "301"
5. Assuming only three players are participating, then push START to start the
game.
PLAYING THE GAME
1.
A larger dot on the display is indicating who is up for the turn. Each player is
entitled to throw up to 3 darts per turn. The three small dots on the display
are showing remaining throws available for the turn.
2.
Besides tracking total scores, this smart dart game will automatically show
the target or hints, such as Dart Out hint. The target or hint is indicated on
the display with the number and a precursor to mark for single, double, or
triple. A single is shown with a lower bar before the digits, for example "_18"
is indicating Single 18. A double is marked with 2 bars or a "d", such as
"=18" or "d18". A triple is marked with 3 bars or a "t". Single Bull's Eye is
indicated by its face value "25".
3.
Always wait for the finish of the ready signal before throwing darts.
4.
At the end of one's turn, the board is automatically on hold (unless you have
turn on the Solitaire function). Pull out the darts and press the PLAYER
button to advance the play.
5.
The game ends when the finishing placement of all players becomes
determined. Each display will then alternately show the final score and the
placement of the player..

GAME RULES

_01
OPTION: 301, 401,....1001/ DOUBLE IN/DOUBLE OUT/MASTER OUT
This is the most popular dart game, played in most leagues and tournaments.
Each player starts the game with 301 points (or 501, 601, etc.). At the end of each
player's turn, the sum of the three darts thrown is subtracted from the player's
score. The player who reaches exactly zero first wins. The play can continue until
the 2nd, 3rd, and 4th places are determined.
Busting Rule: When a player exceeds the score needed to reach exactly zero,
the turn is a "bust" and the score reverts back to what it was before the turn.
To make the game more challenging, you may use the DOUBLE button to set
additional restrictions on how to start and end the game. The choices are:
Open In: The scoring begins when any number is hit.
Open Out: The player can finish the game with a hit on any number that reduces
the score to exactly zero.
Double In: To start, the player must hit a number in the double ring or a double
Bull's Eye. No score will be counted until this condition is satisfied.
Double Out: To win, the player must hit a double or a double Bull's Eye that
reduces the score to exactly zero. A higher score leaves the player with a BUST
Master Out: To win, the player must hit a double, a double Bull's Eye, or a triple
301-1001 GAMES
7
that reduces the score to exactly zero. A higher score will be a BUST
Dart Out Feature: In professional competitions, the game is usually played with
Double Out. When the score dropped below 170 points, the player can get a
double out and win the game within the three throws for that turn. The board will
automatically calculate and show hints for Dart Out. The hints will be shown, one
at a time per throw, in its suggested order. If the player misses the first suggestion
and still has the chance to finish with the remaining two throws, the board will re-
calculate hints for Dart Out. No hints will be provided for score below 40, since it
will be very easy to figure out the combination.
LEA
OPTION: 301, 401,....1001/ DOUBLE IN/DOUBLE OUT/MASTER OUT
This is a team play of the 301-1001 game, very popular among dart leagues.
There are always 2 teams and 4 scores to track. Player 1 and Player 3 play
against Player 2 and Player 4. The game is played the same way as the individual
301-1001 game. Any player reducing his/her score to exact zero first makes
his/her team a winner. Moreover, this dartboard allows handicapping each player
separately for the League play. The team play can also take 8 players, with two
each on one score and four in a team.
rc
The player tries to hit the numbers from 1 to 20 in order. When a number is hit,
then the game is advanced for shooting the next number. The player reaches and
hits 20 first is the winner. Double and triple are treated the same as a single,
being counted as one hit.
S_0
With the help of smart electronics, this game is invented and is more exciting than
Round-The-Clock. The target is being randomly picked by the on-board computer.
A hit on the target counts as 1 point. Double and triple are treated the same as a
single. The player to accumulate 15 points first wins.
SH
The game is similar to Round-The-Clock, except scores are being cumulated and
the game is limited to 7 rounds, or 21 shots. Player starts shooting with the
number 1 and progress toward 20 and Bull's Eye. No hit is counted when it is out
of the numbering sequence. A hit on a double or a triple is counted as 2x or 3x the
number. Example: A hit on double 3 counts as 2x3=6 points. By the end of the 7th
round, the player who accumulates the most points wins.
1-2
The game is like playing Jeopardy. A total miss with three throws can send your
score tumbling down. Everybody starts the game by shooting the number 12, and
then 13, 14, any Doubles, 15, 16, 17, any Triples, 18, 19, 20 and Bull's Eye. Each
player throws three darts at the same number, and then progress to the next
number in the next round. A hit on a double or triple counts as 2x or 3x the points.
If a player misses all three throws on the specific target in a round, his/her scores
will be cut in half. The more score you have accumulated, the more serious is the
301-1001 LEAGUE
ROUND THE CLOCK
SHOOT-OUT
SHANGHAI
HALVE IT
8

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