Trouble Shooting - Carromco 92435 Mode D'emploi

Jeux de fléchettes électronique
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is filled, the end point is then moved one step closer toward the starting point. The
winner is who fills all the spots and moves the end point to the starting point first.
Example:
1.
Player 1 starts the
game. The display
is showing "_20"
that advises Player
1 to hit 20 in order
to fill the first spot. Player throws the first dart and hits 5. The cursor is
moved to the spot marked "5" in the illustration.
2.
The board automatically calculates the difference and advises Player 1 with
"_15" to shoot at. Player 1 aims at 15, but hits 17. The cursor moves 15
steps and bounces off the end point 2 steps to land on the spot "18".
3.
Now, the display is showing "_2". Player 1 throws a third dart and hits the
number "2". The cursor lands exactly on the spot "20" and a cheering tune
played. The display is now showing "19", indicating the end point has moved
a step forward, and flashing for player change.
B ı2
Essentially, this game is played the same way as Billiard. The exception is that
the cursor will then go back to the starting point, if a hit overshoots the number of
steps needed.
B ı3
The rules are similar to Billiard, except the objective is to fill all vacant spots with
no specific order. The player who fills all the spots first is the winner.
B ı4
This game is like playing Billiard 3, except an overshooting hit will move the
cursor returning back to the starting point.
No Power
Game Will
Not Score
Stuck
Segment or
Button
BILLIARD 2
BILLIARD 3
Removing
Broken Tips
BILLIARD 4
Power or
Electro-
magnetic
Interference
11

TROUBLE SHOOTING

Check and make sure the AC adapter is properly plugged in to
the electrical outlet, and the DC plug is properly connected to
the DC Jack on the board.
Check to see if the game is in the setup mode or if the game is
on hold. You may also check to see if any scoring segments or
function buttons are stuck.
During shipping or in the course of normal play, it is possible for
the scoring segments to become temporarily jammed. If such
situation happens, all automated scoring ceases. A warning
signal sounds and the display begins flashing with the indication
of which number is stuck. By gently removing the dart or
wiggling the segment with your finger, you will be able to free the
segment. The game may then be resumed and scoring will not
be affected.
A stuck function button will result in a frozen board as well. The
flashing display shows "-F-" with a warning sound. Apply the
same technique gently to free the stuck button.
Plastic tip is safer but does not last forever. If a tip breaks and
remains in the board, try to pull it out gently with a pair of pliers.
However, for a short broken tip that sticks flush with the
segment surface, you may push it through the hole into the
board. The soft tip will not hurt the circuit behind the segment.
Nevertheless, we recommend you to use a good SOFT TIP on a
dart to push the broken one through. Be careful, not to use a
pointed metal object to do the job. A pointed object may cause
damage if being stuck too deep into the board. Remember, the
heavier the dart is, the higher the chance that the tip will break.
Under extreme situation of electromagnetic interference, the
electronics of the dartboard may show erratic
to continue working. The examples of these situations may be:
heavy thunderstorm, power line surge, rolling brown out, or too
close to an electrical motor or microwave. To restore the game
to normal operation, unplug the AC adapter for several seconds
and then reconnect the power again. Be sure to remove the
source that causes the interference as well.
Warranty void if dartboard has been opened/ dismantled.
behaviour or fail
12

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