Saitek Competition Pro Game Clock Guide D'utilisation page 7

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Gameclock manual_EFGIS.qxd
12/20/2005
LCD screen will flash to show where the modification will be made. The
adjustment process is the same as that described above. After adjustment,
the user can press the Time Control button to start their opponent's timer.
The MODIFY / LOCK slider switch on the base of the Competition Pro
Game Clock unit controls this function. Sliding the switch to the LOCK
position will prevent the user from modifying the time and number of
moves during a game.
Please note the following points on restarting the timer:
a.
A user can start the timer on either side after pause.
b.
If the restarted timer (side A or B) is the same as the running side just
before pause, the value of the number of moves will not change.
c.
If the restarted timer (side A or B) is opposite to the running side just
before pause, the value of the number of moves will add 1 ply (half
move). Therefore, in case of take-back (1 ply), the user should pause
the timer, minus the number of moves by one, and then restart the
opposite side timer.
d.
Whichever timer is restarted after pause, the displaying time will not
change (although the number of moves may be modified in another
stage in the Tournament clock).
Viewing the number of moves during a game
During the course of a game, a user can check the number of moves by
holding down the MOVES button. The number of moves will be displayed
on the left LCD while the button is held down. The clock will continue
running while the number of moves is being checked. When the MOVES
button is released, the counting display will resume on the left LCD screen.
Time expired
When time has expired for either player, the expired symbol
digits 00.00 on the expired side will flash as well as the LED on the Time
Control button. If sound is ON, five short [BEEP] sounds will also be
heard.
If the timing mode is Game, the user can still use one of the Time Control
Buttons to start the opponent's clock.
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Moves not reached within time limit
If the set number of moves is not reached within the time limit, MOVE will
be displayed on both screens and the clock enters PAUSE state, with both
LCD displays flashing. The clock can be restarted by pressing PAUSE or
the Time Control button.
Passing time limit flag indicator
The time expired symbol,
first passes into the next time phase, for example when the first player
passes from Primary to Secondary. The icons and LCD side are updated
for the first clock to pass from Secondary to Tertiary phase.
Restarting / re-selecting the clock after finishing a game
After finishing a game, hold down PAUSE for 3 seconds and the clock will
return to the timer presets selection stage with the setting of the time just
used displayed. The user can press one of the Time Control buttons to
start the opponent's clock, or select a different time setting following the
procedures above.
Sound effects
To distinguish between the pressing of the Time Control buttons, the
Competition Pro Game Clock unit will emit a low sound when the user
presses the right-hand Time Control Button and a higher sound for the left-
hand Time Control Button.
The STOP / GO / SOUND OFF / SOUND AND LIGHTS OFF slider switch
under the bottom cabinet switches the sound ON and OFF.
SELECTING A TIMING OPTION
When you have selected your preferred timing option, simply decide who
will move first. If you are the first to move, press your opponent's Timing
and LCD
Control button to start your clock. An LED lights up on the appropriate
Timing Control button to remind you which side is playing. Press your
Timing Control button as soon as you have completed your move.
It is now your opponent's turn. (Reverse this procedure if your opponent
moves first.) Continue the game with each player pressing his/her Timing
Control button after making a move. To check the current number of
moves, press and hold the MOVES button. To stop the clocks temporarily
appears on the LCD screen on the side that

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