Deleting Light Scenes; Running Light Functions; Programming And Saving - Conrad renkforce Show Design 2 DMX Notice D'emploi

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f) Deleting Light Scenes
• Keep the REC/ENTER button (4) pushed until the associated LED lights up and the display (12) shows
PROGRAM.
• Push the function button SCENE (2) (associated LED must be lit).
• Keep the BLACK OUT/DEL (6) button pushed and select the light scene to be deleted with the selection
buttons 1-16 (9). All LEDs will flash briefly to display successful deletion.
To select the memory slots 1-16, level A must be selected with the PAGE (10) button. For memory
slots 17-32, level B must be selected with the PAGE (10) button.
• Push the REC/ENTER (4) button until the programming mode is left again.

13. Running Light Functions

A running light function (chase) consists of up to 100 light scenes that are played in sequence. The light
scenes can be programmed in any order. New light scenes or already saved light scenes can be used for
the running light function.
Memory slots for max. 32 running light functions are available.
The running light function can be played manually, time-controlledly or in time with the music.
a) Programming and Saving
• Keep the REC/ENTER button (4) pushed until the associated LED lights up and the display (12) shows
PROGRAM.
• Push the function button CHASE (2).
• Select the desired memory slot for the running light function with the selection buttons 1-16 (9).
To select the memory slots 1-16, level A must be selected with the PAGE (10) button. For memory
slots 17-32, level B must be selected with the PAGE (10) button.
The display (12) shows the number of the memory slot (CHASE) at the left in the lower line, and
the number of the light scene (STEP000) at the right.
• Push the function button FIXTURE (2).
• Push the selection buttons 1-16 (9) of the first effect light or the first effect light group involved in the light
scene. The corresponding LEDs must be lit.
To select the effect lights 1-16, level A must be selected with the PAGE (10) button. For effect
lights 17-32, level B must be selected with the PAGE (10) button.
• Assign the desired DMX values for the effect light with the channel faders (1) and dial switches PAN (11)
and TILT (13).
• If you want to assign a movement pattern or colour effect to the effect light, push the function button
MOVEMENT (2) and select the desired movement pattern (buttons 1-9) or the desired colour effect
(buttons 10-16) with the selection buttons 1-16 (9).
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