JB Systems USB 900 Mode D'emploi page 5

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disadvantage: at very low speeds you can also use it as a special "distortion effect"!
10. PITCH RANGE Button: Every time you press this button, you will change the scale of the speed
slider(6). You can selected 4 different pitch ranges:
 PITCH RANGE +/-4%: pitch range button is lit in red color.
 PITCH RANGE +/-8%: pitch range button is lit in yellow color.
 PITCH RANGE +/-16%: pitch range button is lit in green color.
 PITCH RANGE +16/-100%: pitch range button blinks in green color.
11. TRACK SELECTOR: used to select the tracks. If your memory card has MP3 subfolders, the USB900
has two selection modes (also see FOLDER selector (12) for more information):
 FOLDER MODE: (The display shows "REPEAT") When used together with the FOLDER
selector, you can only select tracks inside the selected folder. To go to another folder just use
the FOLDER selector.
 TRACK MODE: you will be able to browse all the tracks on your storage device as if no
subfolders where present. To move quickly (by 10tracks) through the storage device, press the
TRACK selector while turning it forward/backward.
In random mode (only for DECK1): you can press the track button shortly to skip the playing track.
In play mode: standard the display shows the track title, however you can also browse the other ID3-
tag information:
 Press the track button 1x: Artist name is shown on the display
 Press the track button 2x: Genre (disco, slow, pop, ...) is shown on the display
 Press the track button 3x: Bit rate is shown on the display
 Press the track button 4x: Title name is shown on the display
12. FOLDER SELECTOR: if your storage device has MP3 subfolders, you can browse these by simply
turning this folder selector. The display shows you the folder number + name. To select the desired
folder, simply press the folder selector shortly. Check the next chapter for more information on the use of
subfolders. When the storage device doesn't contain subfolders, this selector is not used.
You can toggle between TRACK and FOLDER mode (also see TRACK selector (11) for more
information) every time you press the folder selector for more than 1,5sec.
13. LCD DISPLAY: Shows all important information needed during playback. See further for more
information.
14. SD-CARD slot: insert 1 or 2 SD-memory card(s) in these slots. You can use both standard SD-cards
(up to 4GB) and SDHC-cards (up to 32GB). To avoid unexpected dropouts in the sound we strongly
advice using "high speed" memory cards!
15. USB-A slot: The USB900 has two USB-slots (2
You can connect any USB-based mass storage device like USB-sticks and small, portable hard disks.
Even some portable phones with built-in MP3 function can be connected however this doesn't work
always... (to be tested by the user)
See "Source Select" button n°16 descriprion for more information on how to select the desired memory
device.
PS: although the USB slots can deliver the 5Vdc needed for portable hard disks, we recommend using a
hard disk with separate power supply input. This will result in a more stable setup
16. SOURCE SELECT Button: used to select which storage device you want to read tracks from.
 Green "A" LED is "on": USB-A slot (on the front) is selected.
 Green "A" LED is "blinking": CARD-A slot (SD and SDHC cards) is selected.
 Red "B" LED is "on": USB-B slot (on the back) is selected.
 Red "B" LED is "blinking": CARD-B slot (SD and SDHC cards) is selected.
Both players can read tracks from the same storage device. Playing the same track on both players is
also possible.
17. MEMO Button: is used to store cue points and loops to the Hot Cue buttons (18). Several functions are
available:
 Memorize a cue point or loop: press this button before you press one of the HOT CUE
buttons to memorize a cue point or loop.
 Backup from track memory to permanent memory: press the MEMO button and "CUE1"
button (18) shortly together until the display shows "CUE Backup".
 Delete track memory: press the MEMO button for about 1,5sec to delete all cue points for the
current track from the temporary "track memory".
 Delete permanent memory: press the MEMO button for about 7sec to delete all cue points for
the current track from the "permanent memory". The display will show "DEL CUES?"  press
the YES button (5) to confirm or NO button (3) to abort the deletion process.
Check the chapter "How to use" for more information on how to use this button.
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slot is located on the back (n° 30), named "USB-B").
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18. HOT CUE buttons: 4 programmable buttons where you can store ordinary cue points and/or loops.
When a normal cue point is stored, the corresponding button is red, when a loop is stored the
corresponding button is yellow. All stored cue points and loops can be backed up to permanent memory
for future use. Check the chapter "How to use" for more information on how to program cue points etc.
19. RELOOP button: This button has 3 functions:
 RELOOP: If a loop is programmed and you have hit the OUT button(21), press the reloop
button to enter the loop again.
 STUTTER: When a loop is playing you can press this button to restart the loop at once. You
can also press this button when a track is not playing in loop. Every time the RELOOP button is
pressed, it will restart the music from the preprogrammed cue point. This stutter effect adds
extra creativity to your performance.
 LOOP EDIT: When a loop is programmed, press the RELOOP button for about 2 seconds to
enter "loop edit" mode. Now you are able to change the endpoint of the loop. Every time you
press the RELOOP button you will toggle between "loop intro" and "loop outro" mode. Press the
RELOOP button again for about 2sec to stop editing and save the new begin/end points of the
loop. See chapter "How to use" for more information.
20. IN button: Allows you to set the cue point without stopping the playback (CUE ON THE FLY). This
button also sets the beginning of a seamless loop. When you play one of the hot cues(18), the starting
point is also copied to this button. When the player is in "loop intro" press this button to stop the loop
editing and save the current begin point of the loop.
21. OUT button: Used to set the endpoint when looping music. The player starts the loop seamlessly until
you press this button again to exit. When a loop is programmed but not active you can also restart the
loop. The point where you press the button will be memorized as the new end point of the loop. When
the player is in "loop outro" press this button to stop the loop editing and save the current endpoint of the
loop.
22. GAIN controls: used to adjust the level of the corresponding player. This control can only be used when
the internal mixer is active. Refer to the chapter SETUP MENU for more information.
23. TONE controls: used to adjust the treble and bass of the corresponding player. These controls are not
used when you selected "Ext-Tone" under "mixer mode" in the setup menu. Refer to the chapter SETUP
MENU for more information.
24. CROSSFADER: used to fade easily from one player to the other. (both channel faders (25) must be
open!) You can switch the crossfader on/off in the setup menu. Refer to the chapter SETUP MENU for
more information.
25. VCA CHANNEL FADERS: Used to control the level of each channel. USB900 uses voltage controlled
fader technology which means that not the audio signal but only a small DC-voltage runs through the
faders. This greatly improves the immunity against cracks in the music due to worn out faders.
26. FADER START switches: used to choose between the external and internal fader starts:
 Fader switch(es) UP: the fader start will only react on the crossfader (24) of the internal mixer.
The external fader start input(s) (32) are not active.
 Fader switch(es) DOWN: the fader start will not work with the crossfader (24) of the internal
mixer. The external fader start input(s) (32) can be used to start/stop the players with mixers
that are compatible with the Pioneer
27. HEADPHONES output: connect your headphone here for monitoring of the Cue signals
28. CUE PAN knob: used to set the right balance between the cue signals on the headphones output (27).
This control works differently depending on the cue system you selected in the setup menu (see chapter
SETUP MENU for more information):
 CUE SYSTEM = BPM/TAP: Turn the CUE PAN knob to the left side to hear the cue signal from
the left player. If you turn it to the right, you will hear the cue signal of the right player. In the
middle position both cue signals are mixed.
 CUE SYSTEM = CUE on/off: Turn the CUE PAN knob to the left side to hear the cue signals
from both players. You can turn the cue signal from each player on/off using the BPM/CUE
button (5). If you turn it to the right, you will hear the mixed output signal. In the middle position
the cue signals and output signal are mixed.
29. CUE LEVEL: Used to adjust the output level of the Headphones. Note that, due to the high output
power, you can permanently damage your ears! Do not play at high volume!
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