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KOTO SOFT EASY Mode D'emploi page 4

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Les langues disponibles

Les langues disponibles

as single.
G18: CRICKET
OPTIONS:
C00, C20, C25
25/50 Bull
1.
Following the standard rules, the Cricket will only use the
number 15-20 & bull's eye. All valid hits will be confirmed
& displayed by the cricket display.
2.
When a number has been hit 3 times by a player, it is then
'open' (number closed and opens for scoring) to that
player and any further hits will score points as thrown.
3.
Once a number has been hit 3 times by all players, that
number is then 'closed' and can no longer be scored
upon by any player.
4.
A player who has 'opened' a number can continue to
score on that number until it becomes 'closed' .
5.
A player wins the game when he first 'closes' all the
numbers and has equal or greater scores than the other
players. However if players are tied on points, or have no
points, the first player to 'close' all numbers wins.
6.
And if a player has 'closed' all numbers first, but is behind
on points, scoring continues on 'open' numbers. If that
player has not accumulated the highest point total by
the time another player 'closes' , the player with the most
points will be the winner.
OPTION
DESCRIPTION
C00
hit & 'open' the numbers 15-20 and bull's eye at
any order.
C20
hit & 'open' the number 20 first, then in order
'open' numbers 19, 18, 17, 16, 15 & bull's eye.
C25
hit & 'open' the bull's eye first, then in order 'open'
numbers 15, 16, 17, 18, 19 & 20.
CRICKET
ONE
TWO
TIME
TIMES
SIGN
1.
Single segment :
Double segment :
Triple segment :
2.
The segment will be 'opened' if already hit more than
three times. It will be 'closed' if all players 'open' the same
segment
G19: NO SCORE CRICKET
OPTIONS:
000, 020, 025
25/50 Bull
This game is similar to Cricket game EXCEPT no score is made.
The winner is the player who first 'closed' all the points.
OPTION
DESCRIPTION
000
hit & 'open' the numbers 15-20 and bull's eye at
any order.
020
hit & 'open' the number 20 first, then in order
'open' numbers 19, 18, 17, 16, 15 & bull's eye.
025
hit & 'open' the bull's eye first, then in order 'open'
numbers 15, 16, 17, 18, 19 & 20.
G20: CUT THROAT CRICKET
OPTIONS:
00C, 20C, 25C
25/50 Bull
Similar basic rules as Cricket game EXCEPT points are added to
your opponents' total once scoring begins. The player who first
'closes' all segments with the fewest scores wins. This variation
enables players to rack up scores for his/her opponents,
digging them into a deeper hole.
OPTION
DESCRIPTION
00C
20C
25C
G21: KILLER CRICKET
OPTIONS:
H00
H20
H25
25/50 & 50/50 Bull
The game is similar to the No Score Cricket game EXCEPT when
you 'closed' a number, and your opponents do not, you can
eliminate opponent's marking by hitting the same number
again. The winner is the player who 'closed' all the numbers.
OPTION
H00
H20
H25
G22: LOW PITCH CRICKET
OPTIONS:
E00
E20
E25
25/50 & 50/50 Bull
OPEN
CLOSE
The game is similar to the Cricket game. EXCEPT the numbers
to be shot are changed from "15 to 20 and bull's eye" to "1 to 6
and bull's eye".
OPTION
Count one time
E00
Count two times
Count three times
E20
E25
G23: COLOUR
OPTIONS:
100, 200, 300, 400, 500
To begin this game, player 1 must throw one dart to determine
which colour (#20 colour or #1 colour) to shoot at. If player
1 hits a bull's eye with this dart, he/she must throw again to
decide the colour. All odd number players will be at the same
colour as player 1 whilst the even number players will be at
another colour. The double and triple segments are considered
to have the same colour as the single segment. Each player
then tries to hit his/her colour target in order to add up to or go
over the total scores (which must be decided on and set up in
Game Options at the beginning of the game: 100, 200, 300, 400
or 500). If a player throws a dart in an opponent's colour, then
the mark does not count. The bull's eye does count towards
your total scores. The first player reaching the pre-set final score
wins.
100, 200.......500 represent 100 scores, 200 scores........ 500
scores respectively.
G24: BONUS COLOUR
OPTIONS:
100, 200, 300, 400, 500
This game is similar to the Colour game with the
following EXCEPTION. If a player throws a dart in an
opponent's colour, all players in this colour will get the
points added towards their total scores.
100, 200.......500 represent 100 scores, 200 scores........ 500
hit & 'open' the numbers 15-20 and bull's eye at
any order.
hit & 'open' the number 20 first, then in order
'open' numbers 19, 18, 17, 16, 15 & bull's eye.
hit & 'open' the bull's eye first, then in order 'open'
numbers 15, 16, 17, 18, 19 & 20.
DESCRIPTION
Hit and 'open' numbers 15-20 and bull's eye in
any order.
Hit and 'open' the number 20 first, then in order
'open' numbers 19,18,17,16,15 and bull's eye
Hit and 'open' bull's eye first, then in order 'open'
numbers 15,16,17,18,19 and 20.
DESCRIPTION
Hit and 'open' numbers 1-6 and bull's eye in any
order.
Hit and 'open' the number 6 first, then in order
'open' numbers 5, 4, 3, 2, 1 and bull's eye.
Hit and 'open' bull's eye first, then in order 'open'
numbers 1, 2, 3, 4, 5 and 6.
scores respectively.
G20: CORRECTIONAL COLOUR
OPTIONS:
100, 200, 300, 400, 500
This game is similar to the Colour game with the following
EXCEPTION. If a player throws a dart in an opponent's colour,
those points are deducted from this player's total scores.
100, 200.......500 represent 100 scores, 200 scores........ 500
scores respectively.
G25: NO SCORE COLOUR
OPTIONS:
003, 004, 005, 006, 007
This game is similar to the Colour game with the following
EXCEPTION. Each player tries to hit his/her colour target to
make one mark. If a player throws a dart in an opponent's
colour or hit out of the dartboard, one mark is deducted from
this player's total marks and he/she loses his/her turn. (The
bull's eye does count towards his/her total marks.) The winner
will be the only player with marks remaining.
003, 004.... 007 represent 3 marks, 4 marks.... 7 marks
respectively.
G26: FREE DART COLOUR
OPTIONS:
005, 010, 015, 020
This game is similar to the Colour game with the following
EXCEPTION. Each player tries to hit his/her colour target to
gain the highest possible scores. If a player throws a dart in
an opponent's colour, it does not count towards the total
scores. (The bull's eye does count towards his/her total score.)
The player with the highest total scores after all the darts are
thrown is the winner.
005, 010, 015 and 020 represent 5 darts, 10 darts, 15 darts and
20 darts respectively. The cricket display will count down how
many darts you have left.
G28: OVERS
OPTIONS:
O03, O04, O05........O20, O21
25/50 & 50/50 Bull
The players have to take turns to throw 3 darts. If a player's score
is less than the previous player's score, one cricket light will
turn off which means he/she loses one life. Before each player
shoots in each round, the player score display show the target
score (the first target is randomly assigned by the computer). A
player will be out of the game when all his/her lives are gone.
The last surviving player is the winner.
O03 –O21 represents 3 lives to 21 lives. The cricket display will
count down how many lives you have left.
G29: UNDERS
OPTIONS:
U03, U04, U05........U20, U21
25/50 & 50/50 Bull)
This game is played the same as the Overs game with the
following EXCEPTION.
1. The target score is the lowest score for each turn.
2. A missed dart should be counted as 60 by pressing the Miss
button.
U03-U21 represents 3 lives to 21 lives. The cricket display will
count down how many lives you have left.
G30: HALVE-IT
OPTIONS:
25/50 & 50/50 Bull
There are 12 rounds of three darts each in this game. The
objective is to score as many points of the designated numbers
as possible. The designated numbers for each round are:
12 13 14
D
15 16 17
ROUND
PLAYER
D: Double
T: Triple
Scoring occurs when the dart hits the designated area only. All
T
18 19 20
B
TOTAL
B: Bull

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