Data Management; Working With The Flash Memory; Saving Songs To A Flash Memory; Archiving User Programs In The Flash Area - Roland EXR-46 OR Manuel D'utilisation

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15. Data management

Working with the Flash memory

Let us first have a look at the remaining Function parameters. They allow you to save newly recorded songs and Styles loaded from a floppy disk to the EXR-46 OR's Flash memory, and to remove such files.

Saving songs to a Flash memory

Songs you record or edit with the EXR-46 OR's Recorder can be
saved to its Flash memory or floppy disk. See page 54 for how to
save them to floppy and page 19 for how to select songs in the
Flash memory.
(1) Press [FUNCTION].
FUNCTION
(2) Use FAMILY [√][®] to select the "WriteSNG" parameter.
Wait until the display looks as shown below, then proceed
with the following step.
SONG 001
The EXR-46 OR automatically selects a Flash memory that
doesn't yet contain data. (The first character, "S", flashes.)
Note: If no vacant Flash memory remains or if the memory
capacity is exhausted, the display shows the "Mem Full"
message when you select this function. In that case, it will be
impossible to save your song. You can, however, delete another
song ("Remove") and repeat step (2) and following.
Note: The "No Song" message means that there are no song
data that could be saved.
(3) If necessary, use the SELECT [√][®] buttons to move the
cursor to another character position (that character
flashes).
(4) Use the numeric buttons to assign a character to that
position.
The available characters are:
_ ! # $ % & ' - @ ^ '
0 1 2 3 4 5 6 7 8 9
A B C D E F G H I J K L M
N O P Q R S T U V W X Y Z
yes
=
Note: Each time you press another numeric button (for entering
characters), the cursor advances automatically to the next posi-
tion. This works like a mobile phone.
(5) Repeat steps (3) and (4) to assign the desired characters to
the remaining positions.
(6) After entering the name, press the [YES/+] button to save
the song to the EXR-46 OR's Flash memory.
The display now counts down:
At the end of the saving operation, the display briefly shows
the "Complete" message.
Note: Press [NO/–] if you do not wish to save the song after all.
(7) Press another "big" button in the DATA ENTRY section to
leave this function.
Writing

Archiving User Programs in the Flash area

This function allows you to save the contents of the internal
User Programs (all 200 of them) to the Flash area. User Pro-
grams are always archived as a set.
Use this function if all 200 User Programs contain settings you
don't want to overwrite (by saving other registrations) or lose
(in the unlikely event of a memory failure). There is also a func-
tion that allows you to load archived User Programs (page 50).
Note: The User Program set data also contain the TONE button
assignments (page 30).
(1) Press [FUNCTION].
(2) Use FAMILY [√][®] to select the "WriteUPG" parameter.
Wait until the display looks as follows, then proceed with the
next step:
USPR_000
Though you could save the file with the current default
name ("USPR_000"), a proper name will help you identify
the file at all times. We therefore suggest you take the time
to specify a meaningful name.
The first character of the default name ("UserPrg") flashes.
Note: If the memory capacity is exhausted, the display shows
the "Mem Full" message when you select this function. In
that case, it will be impossible to archive the User Program set.
You can, however, delete another set ("Remove") and repeat
steps (2) and following.
(3) If necessary, use the SELECT [√][®] buttons to move the
cursor to another character position (that character
flashes).
(4) Use the numeric buttons to assign a character to that
position.
EXR-46 OR
yes
=
49

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