Télécharger Imprimer la page

LEXIBOOK ChessMan Classic CG1410 Mode D'emploi page 15

Ordinateur d'échecs

Publicité

Les langues disponibles
  • FR

Les langues disponibles

  • FRANÇAIS, page 1
X. THE LEVELS
The computer has 64 levels which are organised in the following manner:
LEVEL
RESPONSE TIME PER MOVE
1
BEGINNERS 1
2
BEGINNERS 2
3
BEGINNERS 3
4
BEGINNERS 4
5
BEGINNERS 5
6
5 seconds
7
10 seconds
8
30 seconds
9
1 minute
10
3 minutes
11
10 minutes
12
30 minutes
13
2 hours
14
24 hours
15
MAT
0
MULTI MOVE
This computer chess game includes 13 different levels and 3 levels of special games:
Levels 1 to 5 are game levels which are meant for children and beginners. For example, the computer makes deliberate mistakes by moving
chessmen to squares where they will be captured immediately:
At level 1, the computer makes many mistakes, such as moving a chess-man onto a square where it will be captured on the next move by a pawn. This
level familiarises the players with the various movements of the chess-men. You can also select level 1 if you lose and you want to see the computer
make some mistakes.
At level 2, the computer still makes many mistakes but will never move a chess-man to a square where it can be captured on the next move by a pawn.
At level 3, the computer only makes a few mistakes throughout the entire game.
At level 4, the computer will generally only make a single mistake throughout the entire game and it will move its Queen to a square where it can be
captured on the next move.
At level 5, the computer will not take advantage of certain attacking and checkmate opportunities but it will never sacrifice a chess-man.
At each of these 5 levels, the computer will usually react immediately.
Levels 6 to 13 introduce a delay time ranging from 5 seconds to 2 hours for each move. These levels are meant for players at beginner or
experienced level. Level 6 is a blitz level (5 seconds per move); level 8 is a quick game level (30 seconds per move); and level 10 is tournament level
(3 minutes per move). The indicated times are the average and approximate delay times. The computer will take more time for thinking in the event
of difficult positions and less time for simple positions and towards the end of a game. The computer is capable of thinking while you play your move
so it can react immediately to your move if it has been anticipated. The computer will also react immediately if it plays a move from the library of
opening positions.
Level 14 is an analysis level that analyses the position for approximately 24 hours or until you stop the research by pressing the MOVE button (see
paragraph XVII).
CG1410_IM1151_V04.indb 14
CG1410_IM1151_V04.indb 14
STYLE
NORMAL
AGGRESSIVE
DEFENSIVE
A1
C1
E1
A2
C2
E2
A3
C3
E3
A4
C4
E4
A5
C5
E5
A6
C6
E6
A7
C7
E7
A8
C8
E8
B1
D1
F1
B2
D2
F2
B3
D3
F3
B4
D4
F4
B5
D5
F5
B6
D6
F6
B7
D7
F7
B8
D8
F8
14
HIGH-RISK
G1
G2
G3
G4
G5
G6
G7
G8
H1
H2
H3
H4
H5
H6
H7
H8
14/04/2011 17:45
14/04/2011 17:45

Publicité

loading