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LEXIBOOK ChessMan Classic CG1410 Mode D'emploi page 11

Ordinateur d'échecs

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Les langues disponibles
  • FR

Les langues disponibles

  • FRANÇAIS, page 1
ENGLISH
INTRODUCTION
Congratulations on your purchase of the LEXIBOOK ChessMan® Classic chess computer.
The game includes:
64 difficulty levels spread over 4 different playing styles (normal, aggressive, defensive and high-risk), including:
5 beginners levels for children and beginning players whereby the computer sacrifices chess-men deliberately.
8 normal playing levels for beginning and experienced players with response times ranging from 5 seconds to several hours.
1 analysis level which analyses the position during up to 24 hours.
1 "MATE" level which is designed to resolve checkmate problems for checkmating in up to 5 moves.
1 "MULTI MOVE" level which allows two players to play each other while the computer plays the role of referee.
a "TRAINING" mode which indicates when you make a good move.
a sensory electronic chessboard which automatically keeps track of your moves when you press the start square and the destination square
of your move.
Lights which indicate the coordinates of your moves and those of the computer.
a "HINT" function which enables you to ask the computer to suggest your next move.
a "TAKE BACK" function which allows you to go back maximum two full moves (or four half moves).
a "MOVE" function which allows you to learn by watching the computer play against itself.
a "SET UP" function for programming the positions in view of resolving a problem or exercise from the manual.
a library containing 20 different openings.
In addition, it:
detects stalemate, a draw according to the rule of 50 moves and a draw by repetition.
recognises checkmating the King with the Queen and the King, checkmating the King with the King and the Rook, and
checkmating the King with the King and the Bishop.
thinks while it's the other player's move.
I. POWER SUPPLY
This computer chess game works with 3 alkaline LR6/AA 1.5 V
for toys with positive centre
Installing the batteries
1. Use a screwdriver to open the battery compartment.
2. Insert 3 LR6/AA 1.5 V
corresponds with the polarity indicated inside the battery compartment.
3. Close the battery compartment. You should hear a short tune announcing a new game.
If this is not the case, open the battery compartment again and check whether the
batteries are installed properly.
Non-rechargeable batteries are not to be recharged. Rechargeable batteries are to be removed from the toy before being charged. Rechargeable
batteries are only to be charged under adult supervision. Different types of batteries or new and used batteries are not to be mixed. Only batteries
of the same or equivalent type as recommended are to be used. Batteries are to be inserted with the correct polarity. Exhausted batteries are to be
removed from the toy. The supply terminals are not to be short circuited. Do not throw batteries into a fire. Remove the batteries if you are not
going to use the game for a long period of time.
WARNING: Mal-function or loss of memory may be caused by strong frequency interference or electrostatic discharge. Should any abnormal function
occur, reset the unit or remove the batteries and insert them again, or unplug the AC/DC adapter from the mains socket and replug it again.
CG1410_IM1151_V04.indb 10
CG1410_IM1151_V04.indb 10
batteries with a capacity of 2.25 Ah or with a 9V
.
batteries and make sure the polarity of the batteries
10
, 300mA adapter
14/04/2011 17:45
14/04/2011 17:45

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