Menu For Game Programming - Favero Electronics PS-M Manuel D'utilisateur

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Les langues disponibles

Start of new training
The "NEW Training" key prepares the
scoreboard for working exclusively as a timer for
training, without indicating: scores, fouls,
periods, time-outs and possession modes. Only
the action and pause times are visualized as
well as the number of action/pause cycles.
To start up a training session, press the
" N E W T r a i n i n g" k e y a n d t h e n t h e
_
"START STOP TIME" key to begin or stop the
_
_
time score. Please see the PROGRAMMING
chapter for setting up the time of action, pause,
and number of cycles.
Acoustic signals
With the "SOUND" key the acoustic signal can
be activated manually (with the type of sound
and volume defined through programming).
When the Sound volume =[0], on the consul
display the signal [#] will appear in front of the
chronometer and no signal will be emitted at the
final pause (please see the PROGRAMMING
chapter).
LINKING UP DIFFERENT SCOREBOARDS
It is possible to link up different scoreboards,
situated in different locations, thus providing a
better visibility to the public and to the athletes.
For this objective, it is sufficient to use a
common and easily available 4 wire telephonic
cable with RJ11 connectors; insert one
connector to the "OUT" connection, situated on
the left side of the number 1 scoreboard consul,
and the other connector to the "IN" connection of
scoreboard 2 where the display is repeated.
Cables of 2.5m, 15m, 30m, and 100m are
available by request.
Using this scheme it is possible to connect
various scoreboards in cascade.
PROGRAMMING
Language selection
Press the "PROG
IN-OUT
using the "+" and "-" keys to select the language
desired.
Press the "PROG
IN-OUT
language programming.
The scoreboard can be turned to GAME mode,
after pressing "NEW GAME", or TRAINING
mode, after pressing "NEW Training". According
to the last mode of function selected, it is only
possible to access or modify the parameters
relevant to the function chosen after entering
into the programming section with the "PROG
" key for 2 sec and then
" key again to end the
" key..
IN-OUT
Press the "PROG
from programming.
Use the "+" and "-" keys to modify the value of
the parameter visualized and press continuously
to vary the speed. Use the "NEXT" key to pass
to the following parameter.

Menu for GAME programming

[ "GAME PROGRAMMING" ]
Time-1: MINUTES [from 0 to 99]
Defines the game minutes of TIME-1.
Use the keys "+" and "-" to change the value.
Press continuously to vary the speed.
Press "NEXT" to pass to the following parameter
or "PROG
" to end the programming.
IN-OUT
Time-1: SECONDS [from 0 to 59]
Defines the game seconds of TIME-1.
Time-2: MINUTES [from 0 to 99]
Defines the game minutes of TIME-2.
Time-2: SECONDS [from 0 to 59]
Defines the game seconds of TIME-2.
Count mode: [Forward, Backward]
Defines if the time count is forwards or
backwards.
Sound volume: [3 - 2 - 1 - 0]
Defines the intensity of sound; selecting: [3] =
High , [2] = Medium , [1] = Low , [0] = Off.
Sound type: [1 - 2 - 3]
Defines the type of end of time sound;
selecting: [1] = ringing sound, [2] = continuous
sound , [3] = intermittent sound
Last min. 0.1s: [Yes - No]
Tenths of seconds in the last minute of the game.
Permits the activation [Yes] or not [No] for
visualizing the tenths of second in the last minute
of the game in a backward count; the seconds are
displayed instead of the minutes, and the tenths
are displayed instead of the seconds.
Display scores: [Yes - No]
Allows the activation [Yes] or not [No] to display
the scores. This function is useful for various
kinds of sports and when the visualization of
scores is not necessary..
5
ENGLISH
" key to enter and exit
IN-OUT

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