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Garlando MultiPRO 9in1 Manuel D'assemblage page 20

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Les langues disponibles

versa. They move at right angles. Example: A knight placed on D3 has eight possible squares to which it can move: B4 or B2, C1 or
El, F2 or F4, E5 or C5.
Bishop
Bishops are moved only diagonally, i.e., obliquely upwards to the right or left or obliquely downwards to the right or left, namely over
as any number of empty squares. A bishop never changes the color of the square on which it was originally placed.
Queen
The queen is the most powerful piece. It can move horizontally, vertically and diagonally across any number of empty squares.
For one move, however, it must not be moved in two different directions.
King
The king may be moved only one square at a time but in any direction, i.e., from its starting square to an adjacent square. Exception:
see castling. The king must not be moved to a threatened square.
Castling
Castling is a move by which, if necessary, the king is to be protected and at the same time one of the castles can be better
brought into action. If the squares between the king and the castle are free and neither the king nor the castle were already moved,
both pieces can be moved in one go. For this, the castle moves to the square next to the king and the king moves over the castle
to the square next to it.
Win
In principle, the game is ended and decided if the king of the other player cannot be protected any longer. The king is then
"checkmated"
The game can also end in a draw.
If a player cannot move any piece any more, it ends in »stalemate«. The king cannot move if it has no escape square without being
attacked (the king must not enter any square that is threatened by check).
There are several ways in which the game can end in a »draw«:
a) if neither of the two players - because of the pieces remaining or the state of the game - can achieve "checkmate"
b) if the same piece is moved three times in one and the same way, the player whose turn it is can demand a »draw« (3-move rule).
c) if within the last 50 moves, no piece was removed and no pawn moved, this is also considered as a »draw«.
Air hockey
Carefully place the air hockey board on the billiard table. Take care not to damage the cushions. Now drive the puck over the playing
area with the pusher. When the puck lands in the goal, this counts as one point. The winner is the player with the most points.
Shuffleboard
For shuffleboard, you push weighted pucks down the table. The puck should then land in the triangular scoring area on a space with
the highest possible number of points. Each player has three goes. The points from the three goes are added. If a puck lands on the
"Off" space, all the points scored so far in this go are lost. It is then the turn of the next player. The winner is the player with the most
points.
Dice shaker and dice
A dice shaker and dice are also supplied.
Bowling
For this game, you need the shuffleboard table. Place the 10 pins on points
marked by circles in the drawing opposite.
The game is played with the white billiard ball which is rolled from the
opposite edge of the playing area in the direction of the pins (also
known as skittles). Each player has two throws per turn. Every pin knocked
down counts as one point. The pins must be set up again for the next
player.

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