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Garlando MultiPRO 9in1 Manuel D'assemblage page 18

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Les langues disponibles

Biliardo con birilli
Questo gioco richiede l'impiego della tavola per biliardo da pool e 5 biglie. Le biglie vengono sistemate su una linea immaginaria al
centro del tavolo da biliardo. Sistemare quindi una biglia piena sul punto di battuta superiore ed una biglia rigata sul punto di battuta
inferiore. La biglia battente (bianca) viene posizionata a sinistra o a destra accanto ai birilli. Le altre biglie non vengono utilizzate
durante questo gioco.
In questo gioco i punti vengono conquistati soltanto se la biglia piena o quella rigata abbattono direttamente un birillo.
A tale scopo è necessario colpire in modo appropriato la biglia piena o quella rigata mediante la biglia battente.
Cambio di turno / falli
Un giocatore che conquista un punto prosegue il suo gioco fino a che continua a guadagnare punti (ovvero fino a che non commette
un fallo). Un fallo viene commesso anche se una biglia piena o rigata entra in una delle buche. Dopo un fallo il gioco passa all'altro
giocatore. Se una biglia esce dal campo di gioco (salta oltre la sponda o viene imbucata) si devono riordinare nuovamente le biglie
nella posizione iniziale. I birilli devono essere ricollocati nella loro posizione dopo ogni punto. Se una biglia occupa la posizione iniziale
del birillo, quest'ultimo viene escluso dal gioco fino a che tale posizione non è nuovamente libera.
I birilli eventualmente rovesciati da birilli già abbattuti non danno diritto ad alcun punto.
GAMES AND RULES
Backgammon
Backgammon is played almost everywhere in the world but under different names. It
is called backgammon in England and America, tafli in Greece, tric-trac in France and
Puff in Germany. And there are as many variations in the rules as there are names.
Setup
Inner board black
Inner board white
Object
The object of each player is to get his checkers to his home (inner) board as quickly
as possible and then to move them off the board ("bear them off") once they are all
assembled there.
The flow of the game
The checkers are moved according to the pips shown when the dice are thrown.
Each players throws two dice. It is important that the checkers are moved according
to the pips shown. It does not matter whether the higher or the lower number is
moved first but you must move for the total number of pips shown. You can move
one or both checkers.
Doubles
The same number of pips on both dice is called doubles. Doubles means that you have two throws. The score number of pips shown
is multiplied by four.
Band
Two or more checkers of the same color on a point are called a band. A checker of the other player may move over a band but cannot
place it there. However, he can place as many of his own checkers there as he wants.
Bridge
Two or more adjacent bands are called a "bridge". The wider a bridge, the more difficult it is for your opponent to move over it.
Hits
If a checker lands on a point occupied by an opponent's checker (called a "blot"), this is known as a "hit". The blot is then placed on
the "bar" which is the dividing line between the home and outer boards. A player must immediately return his hit blots to the game. He
does this by entering these checkers into the home field of his opponent (the rule that points with 2 or more of the opponent's
checkers are blocked applies here too). This is done by throwing the dice. If it is not possible from the throw to bring the checkers
back into the game, the player loses his turn.
Bearing off
If a player has placed all his own checkers in his home field, he can start bearing them off. For this, he starts at the back and worlds
forward, i.e., first point 6, then point 5 and so on. If the number of pips is not enough to bear off the rear checkers, the checkers
may be moved closer to the edge of the board but cannot be borne off. If more pips are thrown than needed, the surplus number
is lost. If a hit is made during the bearing off, the checker must be brought into play again, moved over the whole of the board and
brought into the home field before bearing out can be continued.
Win
The game ends when a player has no more checkers on the board. The winner wins simple gammon if the opponent has all his
checkers in his home field and has borne off at least one checker.
He wins double, i.e., »gammon«, if the opponent has all his checkers in his home field.
He wins treble, i.e., »backgammon«, if the other player has not borne off any of the checkers in his home field.
Strategy
Each player tries to form »bridges« to force the opponent to make unfavorable moves or prevent him from moving at all.

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