Temporarily Stopping The Timer; Audible Signal; Time And Move Counter Correction; Manual Settings - FIDE DGT 2010 Manuel D'utilisation

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6.

Temporarily Stopping the Timer

During the course of a game you can temporarily stop the timer by shortly pressing the
button. Restart the timer by pressing the
2 seconds starts the time correction procedure, see section 8 for this).
7.

Audible Signal

The DGT 2010 can give audible signals near the end of a period. When this function is
on, it will give a short beep 10 seconds before every period and also for each of the last
5 seconds of the period. At the last second before period, a full second beep sounds.
However, the audible signal is given only when the "sound on" icon is visible on the
display. The sound function can be switched on or off by pressing
clock is stopped. The last 11 options have sound on by default, the others will not give a
audible signal unless it is set on as described above.
8.

Time and Move Counter Correction

During a game you can change the time that is currently displayed. Hold the
button for two seconds until the far left display digit starts blinking. Now the times of
both players can be corrected, digit by digit. To change the blinking digit, press the
or
button. Press the
time, the move counter can be corrected: decrease or increase by pressing the
button. When the value is correct, press
timer to resume the countdown based on the corrected times. See section 18, "Adjust-
ing the time" for specific aspects of some options.
9.

Manual Settings

Each timing method has an option number to allow manual setting of all the method
parameters. After selecting a manual option number (e.g., option 05 for Time + Guillo-
tine) the parameters for this method must be set, digit-by-digit.
First, the main period for each player must be set. The hours and minutes will appear
first, after accepting these the seconds preceded by a period (".")can be set. After this, a
number of parameters follow, depending on the selected option. See the table on the
next page for the manual set parameters for all manual options.
Change the currently blinking digit with the
appears, press
change a digit, just press
When you have finished entering all the parameters the display will show the Pause
symbol >ΙΙ and both players' clock times. Now the clock can be started: refer to Opera-
tion paragraph 5 for further instructions.

10. Parameters that need to be programmed for manual settings.

The zeros in list on the next page are displayed when the clock is not previously pro-
grammed or reset.
When setting the clock, first the hours and minutes are set, separated by a colon (:).
After this the display will change to allow setting of the seconds preceded by a period (.)
In this table hours:minutes.seconds are shown in one line as 0:00.00.
All these digits can be changed with the
even after the clock is switched off or other options are chosen.
Notice that the main Period settings must be given in Hours, Minutes and Seconds
When manual set or time correction is chosen it is possible to skip the number-by-
number entry of the values by pressing the
The parameters stay unchanged and the clock will show >ΙΙ and is ready to be started.
When you quickly want to check the settings, the keep the
all parameters in a (very) quick way.
Some tutorials of manual settings can be viewed as a movie on
www.digitalgametechnology.com
Chose the "clocks" section and look for settings of DGT clocks
button to move to the next digit. After the player's
. This causes the next digit to start blinking. If you don't want to
.
button again (pressing longer than
. Now press
or
button. When the desired digit
or
button and will keep their value
button when the first digit is blinking.
Navigate to the Support page and chose FAQ.
button while the
to restart the
button pressed to see
or
9

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