Novag star opal Mode D'emploi page 11

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(100) BE4
(101) BE5
(102) BE6
(103) BE7
(104) BE8
LEVEL BF5 is an Infinite Level; the computer will normally go on thinking until you press
the GO key.
It will only show a move unless:
it has a "book" move available,
it runs out of memory for its analysis of the position or
it completes the analysis by finding a forced mate.
Black Level Group (BF6 - BF8)
for EQUAL RESPONSE TIME LEVEL SETTING:
On these level settings the computer simulates your response time. You will find this very
interesting especially if you wish to play a quick game.
Level
(110) BF6
(111) BF7
(112) BF8
On Equal Response Time Levels the computer tries to use more or less the same time to
calculate its counter move as you have used to play your previous move. However if you use
more time than specified under the above listed playing levels the computer will use the
maximum time of the selected level setting to calculate its next move.
Black Level Group (BG1 - BG8)
for EXTENDED FIXED DEPTH LEVEL SETTING:
On these levels the computer will always respond with its counter move when the selected
depth search is reached during the middle game. At the end game play the computer will
calculate 2 ply deeper then during the middle game play.
Level
(113) BG1
(114) BG2
(115) BG3
(116) BG4
4 ply
5 ply
6 ply
7 ply
8 ply
Max Time
30 sec.
1 min
2 min
Search per halfmove
at middle game
1 ply
2 ply
3 ply
4 ply
10
(108) BF4
12 ply
(109) BF5
infinite
Search per halfmove
at end game
3
4
5
6
ply
ply
ply
ply

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