3. The computer will remind you to move the Castle by illuminating the corresponding square. Press
A1 and pick up the Castle.
4. The computer will illuminate the coordinates of D1. Place the Castle on D1 and press the square.
PROMOTING PAWNS
The computer automatically promotes pawns.
1. Press the square of the pawn you want to promote and pick up the piece.
2. Look for a Queen of the right colour among the captured chessmen. Press the square you want
the Queen on and place the piece on this square.
The computer assumes that you will always choose a Queen when you promote your pawns. If
you want to promote your pawn to a Castle, a Bishop or a Knight, you can do so by changing their
positions (see paragraph XXI). The computer itself will always promote its pawn to a Queen.
If you try to make an illegal or impossible move, you will hear the error signal and see a cross displayed on
the board. The computer will not take your move into account.
If you try to make an illegal move or to play with your opponent pieces, you will hear the error signal. You
can then play a different move. If the error signal is heard and a square lights up, just press this square
before making another move.
When the computer gives check, a special sound is heard and the CHECK light turns on. All squares
between the threatening piece and the king successively light up.
If the computer checkmates you, or you checkmate the computer, it plays a loser or winner melody
together with an animation, and the CHECK and DRAW/MATE lights turn on.
If you stalemate the computer a special sound and animation is played and the DRAW / MATE light turns
on as well as all LEDs around the king.
If the same position occurs 3 times in a row or if neither player moves a pawn or captures a piece for 50
moves, the DRAW/ MATE light turns on also, but you can still continue playing if you want to.
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VII. ILLEGAL MOVES
VIII. CHECK, MATE AND DRAW ANNOUNCEMENTS
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