Installing The Printer; Installing Control-Lamp For Turning On Lights - Favero MICRO32 Livret D'instructions

Ordinateur étudié spécialement pour la gestion des salles de billard et pour tous les cas ou le temps doit être compté.
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During the count, you can see just how much has been
charged up until then at a given table simply by pushing
the number of that table, and then you can get a printout
of that total by pushing the PRINT button (if the printer is
connected). You will also see just what time that count
began. If there have been a number of orders from the
bar, you can see those totals on the right display terminal
by repeatedly pushing the (+) button.
Once the game is finished, you may stop the count by
pushing the STOP button and then the table number
involved. The total charges will appear on the red display
terminal and the right display will show the game charge
and the food and drink charge. If the printer is connected,
the receipt will be printed - if, that is, that operation was
programmed in step P. 11.
If STOP is pressed for a table which has control of the
balls when those balls are not in place, the STOP will be
registered but there will be an automatic restart. This is
useful for letting the players change without having to put
the balls back in place. ln this instance, the automatic
restart is not a CLUB rate, so if the new player is a club
member you will have one minute to push START-CLUB
and then the table number.
By pushing the MEMORY-LAST-STOP button and then the
number of the table involved, you will have shown the last
total paid, even if that table has already begun a new
count.
By tur ning the INSTALLATION key, you will access
programming and to a read-out of the totalizing counters.
See the chapter on "PROGRAMMING" for a more detailed
description. The totalizers are shown in the steps from
P.04 to P.08.
Use the UP and DOWN buttons to reach those steps.
By turning the SERVICE key, you will access the two
totalizers for the service charge for the employees.
See steps P.07 and P.08 in the chapter on "PROGRAM-
MING".
8
LAMP.
8
F I G . 1 C O N T R O L - L A M P
C O N N E C T I O N S
FUSES: F 6.3A, 250Vac
7
6
5
4
7
6
5
4
WALL FASTENING
Always remove the plug before opening MICRO32.
U n s c r e w t h e t w o s c r e w s o n t h e f r o n t , t u r n t h e
INSTALLATION key and pull the unit toward you. Detach
the two connectors on the board and remove the front
completely. Use the two holes on the back to fasten the
unit to the wall.

INSTALLING THE PRINTER

To connect the printer, you just need to insert the unit's
connector piece to the PRINT outlet located on the back
of the MICRO32.
Instructions on how to use the printer are enclosed
therein. As well as for providing receipts, the printer may
be used to provide an account on all the totalizers (see
steps P.04 and P.05 in the Programming) and on the
status of the programming itself (step P.10). In addition,
whatever data is shown on the display terminal may be
printed out by pushing the PRINT button.
INSTALLING
TURNING ON LIGHTS
CONTROL-LAMP
Feed: 230Vac, 50-60 Hz, 100 mA MAX.
Load of current for every lampsway: 5A MAX.
Fuse for every way of lamps: F 6,3A, 25Vac.
ATTENTION: Before opening the case, disconnect the
lamp installation from the power supply.
Equipment: 2nd Class.
CONTROL-LAMP allows for the control of the switching on
and off of the lamps or other electrical loads, according to
the state of the tables.
There are three CONTROL-LAMP models available in
order to provide the best usage based on the number of
bulbs to be connected: for four, eight and for sixteen
lights.
CONTROL-LAMP
3
2
1
3
2
1
230 Vac 100mA
CONTROL-LAMP
POWER SUPPLY
230 Vac
POWER SUPPLY TO THE LAMPS
10
CONTROL-LAMP
FOR
BOARD
SERIAL
230V
LINE
CONNECTION
TO MICRO32
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