Klarfit 10029495 Mode D'emploi page 30

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G14 Legs Over (003, 005, 007, 009, 011, 013, 015, 017, 019, 021)
(003, ..., 021) represents the original points of the player. At start, the device
will indicate a benchmark score for the first player.
Each player should score higher than or equal to three-dart total in a turn for
the previous player. When a player scores less than the three-dart total for the
previous player, the player will be taken away one point.
If a player doesn't throw the darts but directly press the Start/Next button,
the player will also lose one point When the point for a player is zero, the
player will be eliminated. The last player left is the winner. This game should be
played by more than two players.
G15 Legs Under (U03, U05, U07, U09, U11, U13, U15, U17, U19, U21)
(U03, ..., U21) represents the original points of the player. Each player should
try to score less than or equal to three-dart total in a turn for the previous
player.
When a player scores higher than the previous player, the player will be taken
away one point If a player doesn't throw the darts but directly press the Start/
Next button, the player will also lose one point. When the point for a player is
zero, the player will be eliminated. The last player left is the winner. This game
should be played by more than two players.
G16 – Big6 (b03, b05, b07, b09, b11, b13, b15, b17, b19, b21)
The player should try to earn the chance of picking the next target by making
a hit on the cur- rent target first. Single-6 is the first target when the game
starts. Within the three throws, the player has to hit the target once to save
his/her lives. As long as the hit is made by the first or the second throw, the
player has a chance with one throw to select the next target.
Singles, Doubles and Triples are all considered as different targets. The
strategy is to pick the toughest target for the opponents as possible, such as
„triple-20" or „double-Bull's Eye". The last player who has a „Life" left is the
winner.
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