Favero Console Display 24M 358 Manuel D'utilisation page 5

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Canceling an operation
With the '
BACK
' key, the last operation relating
to the indications (scores, periods, fouls, time
out, possession) can be cancelled whilst the
t i m i n g o f t h e c h r o n o m e t e r R E M A I N S
UNALTERED. A maximum of 3 operations per
time can be cancelled.
Start of new training
The '
NEW TRAINING
_
for working exclusively as a timer for training,
without indicating: scores, fouls, periods, time-
outs and possession modes. Only the action
and pause times are visualized as well as the
number of action/pause cycles.
To start up a training session, press the
'
N E W T R A I N I N G
_
'
START STOP TIME
_
_
time score. Please see the 'Programming'
chapter for setting up the time of action, pause,
and number of cycles.
Acoustic signals
With the '
SOUND
' key the acoustic signal can
be activated manually.
If the automatic sound due to the of the time is
disabled on the console display the sign "#"
appears in front of the chronometer. (please see
the 'Programming' chapter).
SCOREBOARDS CONNECTION
For linking up the console to the scoreboard,
use the suitable telephone cable given in
endowment; insert a cable connector into the
door "OUT1" (or "OUT2"), placed on the back of
the console, and the other connector in the
corresponding "entry" port of scoreboard.
It is possible linking up to 4 scoreboards, placed
in different positions to allow a better viewing to
the audience and the athletes.
PROGRAMMING
Language selection
Press the '
PROG
_
IN-OUT
+
then using the " " and " " keys to select the
language desired.
Press the '
PROG
_
IN-OUT
language programming.
The scoreboard can be turned to GAME mode,
after pressing '
NEW GAME
mode, after pressing '
According to the last mode of function selected,
it is only possible to access or modify the
parameters relevant to the function chosen after
entering into the programming section with the
' key prepares the console
' k e y a n d t h e n t h e
' key to begin or stop the
key for 2 seconds and
'
-
' key again to end the
_
', or TRAINING
NEW TRAINING
_
'.
'
PROG
_
' key.
IN-OUT
Press the '
PROG_
from programming.
+
Use the ' ' and ' ' keys to modify the value of
the parameter visualized and press continuously
to vary the speed. Use the '
the following parameter.
Menu for GAME programming
[ "GAME PROGRAMMING" ]
Time-1: MINUTES
Defines the game minutes of TIME-1.
+
Use the keys ' ' and ' ' to change the value.
Press continuously to vary the speed.
Press '
NEXT
' to pass to the following parameter or
'
PROG_
' to end the programming.
IN-OUT
Time-1: SECONDS
Defines the game seconds of TIME-1.
Time-2: MINUTES
Defines the game minutes of TIME-2.
Time-2: SECONDS
Defines the game seconds of TIME-2.
Count mode:
[Forward, Backward]
Defines if the time count is forwards or
backwards.
Last min. 0.1s:
[Yes - No]
Tenths of seconds in the last minute of the game.
Permits the activation [Yes] or not [No] for
visualizing the tenths of second in the last minute
of the game in a backward count; the seconds are
displayed instead of the minutes, and the tenths
are displayed instead of the seconds.
Display scores:
Allows the activation [Yes] or not [No] to display
the scores. This function is useful for various
kinds of sports and when the visualization of
scores is not necessary.
Display time:
[Yes - No]
Allows the activation [Yes] or not [No] to display
the time. This function is useful for various kinds of
sports or when this kind of visualization is not
necessary.
Sound:
[Yes - No]
Allows the activation [Yes] or not [No] of the
acoustic signal to the end of game time.
5
ENGLISH
' key to enter and exit
IN-OUT
-
NEXT
' key to pass to
[from 0 to 99]
-
[from 0 to 59]
[from 0 to 99]
[from 0 to 59]
[Yes - No]

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