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Awarding the period winner
With the "Period Winner" key all scores are
zeroed and the victory of a period is awarded to
the athlete by the activation of one of his/her
blue or red lights. 2 victories can be awarded to
indicate the victory of a match.
The "Period Winner" key also automatically
activates the Pause time, if it is not already
being counted and if the programmed parameter
"Pause start" = "Automatic".
Assignment number of Periods
With the "PERIOD+1" key the digit indicating
the amount of Periods can be increased; after 9
it turns off and begins again from zero. To turn it
off immediately, press continuously on the key
for 1 second.
If the programmed parameter "Period+1" =
"Automatic", the time of the Period is
automatically increased at the end of the Pause
time after the first and second Periods.
Canceling an operation
With the "BACK" key, the last operation relating
to the indications can be cancelled, whilst the
timing of the chronometer remains unaltered. A
maximum of 3 last operations can be cancelled.
Start of new training
The "NEW Training" key prepares the
_
scoreboard for working exclusively as a timer for
training. Only the action and pause times are
visualized as well as the number of
Action/Pause cycles.
To start up a training session, press the
" N E W Tr a i n i n g " k e y a n d t h e n t h e
_
"START STOP
_
_
TIME
time count. Please see the PROGRAMMING
chapter for setting up the time of action, pause,
and number of cycles.
Acoustic signals
With the "SOUND" key the acoustic signal can
be activated manually (with the type of sound
and volume defined through programming).
When the Sound volume =[0], on the console
display the signal [#] will appear in front of the
chronometer and no sound will be emitted at the
end of time (please see the PROGRAMMING
chapter).
LINKING UP DIFFERENT SCOREBOARDS
It is possible to link up different scoreboards,
situated in different locations, thus providing a
" key to begin or stop the
better visibility to the public and to the athletes.
For this objective, it is sufficient to use a
common and easily available 4 wire telephonic
cable with RJ11 connectors; insert one
connector to the "OUT" port, situated on the left
side of the 1st scoreboard console, and the
other connector to the "IN" port of 2nd
scoreboard , where the display is repeated.
Cables of 2.5m, 15m, 30m, 60m, and 100m are
available by request.
Using this scheme it is possible to connect
various scoreboards in cascade.
PROGRAMMING
Language selection
Press the "PROG
then use the "+" and "-" keys to select the
language desired.
Press the "PROG
language programming.
The scoreboard can be turned to CONTEST
mode, after pressing "NEW Contest", or
TRAINING mode, after pressing "NEW
Training". According to the last mode of function
selected, it is only possible to access or modify
the parameters relevant to the function chosen
after entering into the programming section with
the "PROG
_
IN-OUT
Press the "PROG
from programming.
Use the "+" and "-" keys to modify the value of
the parameter visualized and press continuously
to vary the speed. Use the "NEXT" key to pass
to the next parameter.
Menu for CONTEST programming
[ "CONTEST PROGRAMMING" ]
Timer A: [from 1 to 599 sec]
Defines the duration in seconds of the Timer-A.
Use the keys "+" and "-" to change the value.
Press continuously to vary the speed.
Press "NEXT" to pass to the following parameter
or "PROG
" to end the programming.
_
IN-OUT
Timer B: [from 1 to 599
Defines the duration in seconds of the Timer-B.
Timer C: [from 1 to 599
Defines the duration in seconds of the Timer-C.
5
" key for 2 sec and
_
IN-OUT
" key again to end the
_
IN-OUT
_
" key.
" key to enter and exit
_
IN-OUT
sec
]
sec
]
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