Télécharger Imprimer la page

Multiplex Profi MC 3010 Mode D'emploi page 152

Publicité

After purchasing a new radio control system most
modellers want to see it in action as quickly as possible
- to find out whether it works, if nothing else. lf this de-
scription fits, then this section is tor you. lt provides brief
instructions,
with little in the way of explanation, on how
to get started with your PROFI mc 3010.
1. Charge the transmitter and receiver batteries as de-
scribed on pages 7 and 74. lt you are in a real hurry,
and have access to a Multiplex automatic rapid charger,
then you can use that.
2. Connect the components of the receiving system, as
shown on page 72.
3. Check that the RF module is plugged into the trans-
mitter, and that the transmitter crystal (blue) is plugged
into it. The receiver must be fitted with the receiver crys-
tal (same Channel No.); for a single superhet receiver
this has a yellow tag, for a double superhet receiver a
clear Dlastic holder.
4. Switch on the transmitter. The LCD display will now
show a screen similar to this:
15 Erli:l li
F F t'1'1
i, rj5r,.rllllllr.Jrj : irt
The top line shows the memory No., the name oJ the
"current" model (or EMPTY), and the transmission
mode (PPMZ PPMg, or PCM) used for that model. The
second line shows the transmitter's operating voltage;
first in digital form, then in the form of a "bar graph". On
the right is the operating time.
The top line ot the display may not be exactly as
shown; this depends on whether your dealer has
prepared the transmitter for you in advance.
5. As supplied, the transmitter's memories 1 - 5 are va'
cant; memories 6 - 15 contain "ready-made programs".
The following memories are also empty.
lf your dealer has not already done so (in which case
you only need to switch on), you now have to select one
ol these "programs". Or - better - copy one of them
into one of the vacant memories. Then you can experi-
ment with it without worrying about changing anything
in the original, which may well be extremely useful to
you soon.
To copy a " program", you have to do two things:
a. lf you do not see memory No. 01 at top left in the dis-
play, you will need to change to that memory (i.e. to 01).
b. Then you will copy one of the "ready-made pro-
grams" into this memory.
This is how you do it:
6. lf you do not see memory No. 01 at top left in the dis-
play, you must first switch to this memory.
Press keys E 5lS in succession. The transmitter will
confirm each key press with a bleep. Your display will
now look like this:
S H I F T I H E F I L E
T u r 1 5 : E t ' ; 1 1 i
We will assume that it has worked conectly. Now press
the Il key. The number in line 2 starts to flash. Now
press the E or El key until the number 01 appears. lt
should also be flashing.
Now press the E key tour times; you are finished, and
will see the starting display again, except that now
memory number 01 will be displayed:
ü1 EI{ FT'/! FFI']:-I
i . SErtJllllllrlrjr : ir.J
lf you see a model name after 01, instead of EMPTY,
don't worry - it's all in order.
7. Now it is time to copy a "ready-made program" into
this memory.
Depending on your particular interests, select one of
these three:
"FIESTA' (glider) from memory No. 6,
or
"BlG LIFT" (powered model) from memory No. 10,
or
" H ELI-BOY" (Schlueter-type
helicopter) from
memory No. 13.
You will now copy one of these two models into
memory No. 1, as follows:
Press these keys in succession: EIS Z . The transmit'
ter will confirm each key press with a bleep.
The screen should now look like this:
rf'lü[iE : F|]LL
rFF;t'1. r.J I : El'lFTt,j !
(Here again, it makes no difference iJ there is a model
name after the No. 01, instead of "EMPTY".)
lf the display is different, you have either forgotten one
of the keys, or you have pressed a wrong key. In this
case press the El key repeatedly until you arrive back
at the starting screen. Try the procedure again.
Press the ! key. The number 01 in line 2 (after "FRM."
= from) will start to flash. Now press the E key repeat-
edly until the correct number appears, and flashes. The
display will show the conesponding name after the
numoer.
You have now "told" the transmitter what you want to
copy.
Press the @ key. Now nothing will be flashing, and line
2 will look either like this:
rFE:l'1. rirE,: FI E5TH
or
rFF:t'l. i r1: ErI ril I FT
t F F I f ' I . 1 ] : H E L I E I J I J
That's the job done. Now press the @ key three times,
and you are back where you started.
Please note: the program is always copied into the
current active memory!
. - . . :

Publicité

loading