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17. Beats Multiplier: Increases and decreases the rate of the effects to the beat. When using
a time-based effect, this knob adjusts its time division.
18. FX 1 On/Off: Turns FX1 on and off. Hold Shift + FX1 to select from the list of available
effects in the software.
19. FX 2 On/Off: Turns FX2 on and off. Hold Shift + FX2 to select from the list of available
effects in the software.
20. FX 3 On/Off: Turns FX3 on and off. Hold Shift + FX3 to select from the list of available
effects in the software.
21. Tap BPM: Press this 4 or more times to manually enter a new BPM. The software will
ignore the track's BPM and follow your manually entered tempo.
22. Wheel Button: Activate this button to use the platter/jog wheel to grab and move the
audio, "scratching" the track as you would with a vinyl record.
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23. Platter/Jog Wheel: This capacitive, touch-sensitive jog wheel controls the audio when
the wheel is touched and moved. When the Wheel button is not active, use the jog wheel
to bend the pitch of the track. When the Wheel button is active, use the jog wheel to grab
and move the audio, "scratching" the track as you would with a vinyl record. You can
also grab the non-touch-sensitive outer wheel to bend the pitch of the track.
24. Shift: Allows multiple control commands to be triggered when pressed first along with
other buttons.
25. Pad Mode: This is used to change the operation of the top 4 performance pads.
26. Sync: Enables BPM syncing between decks for the 3 modes of the top 4 Performance
pads. To manually adjust BPM and exit Sync, hold Shift + Sync.
27. Cue (Transport Control): Sets and recalls the main Cue point in the current track. Hold
down the Cue button for temporary play of the cue point. The track will play for as long
as the button is held down and return to the cue point once it is released. Hold Shift +
Cue to return the play head to the start of the track.
28. Play/Pause: Starts and suspends playback. Hold Shift + Play/Pause to stutter the track
from the last set cue point. If a cue point has not been set, the play head will return to the
start of the track.
29. Performance Pads: The top row of pads is used to trigger autoloop points. The bottom
row of pads is used to trigger Cue points. If a Cue point has not already been set for the
loaded track, this control will mark the Cue point. If a Cue point has already been set, this
control will jump to Cue point.
30. Master Output LEDs: Displays the audio level going to the Master Output.

Front Panel

1.
Headphone Output: Connect headphones to these 1/4" and 1/8"
jacks for monitoring the signal. The headphone volume is controlled
using the Cue Gain knob.
2.
Microphone Input: Connect a standard dynamic microphone to this
1/4" jack.
3.
Mic Gain: Adjusts the level for the microphone input.
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Mixtrack 3

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