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device, accessoryand/or software. Use of an unauthorized device, accessory and/
or software may result in injury to you or others, may cause performance issues or
damage to your system and related services.
• A comfortable virtual reality experience requires an unimpaired sense of motion and
balance. Do not use the headset when you are: Tired; need sleep; under the influence of
alcohol or drugs; hung-over; have digestive problems; under emotional stress or anxiety;
orwhen suffering from cold, flu, headaches, migraines, or earaches, as this can increase
ch of the
your susceptibility to adverse symptoms.
• We recommend seeing a doctor before using the headset if you are pregnant, elderly,
orlds.
havepre-existing binocular vision abnormalities or psychiatric disorders, or suffer from a
ective!
heart condition or other serious medical condition.
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Some people (about 1 in 4000) may have severe dizziness, seizures, eye or muscle
twitching or blackouts triggered by light flashes or patterns, and this may occur while
pture-the-
they are watching TV, playing video games or experiencing virtual reality, even if
they have never had a seizure or blackout before or have no history of seizures or
play.
epilepsy. Such seizures are more common in children and young people under the
age of 20. Anyone who experiences any of these symptoms should discontinue use
play.
of the headset and see a doctor. Anyone who previously has had a seizure, loss of
awareness, or other symptom linked to an epileptic condition should see a doctor
before using the headset.
Go to the
k started,
around to
This product should not be used by children under the age of 13, as the headset is
not sized for children and improper sizing can lead to discomfort or health effects,
nd virtual
and younger children are in a critical period in visual development. Adults should
make sure children (age 13 and older) use the headset in accordance with these
ew a new
health and safety warnings including making sure the headset is used as described
and also
in the Before Using the Headset section and the Safe Environment section. Adults
should monitor children (age 13 and older) who are using or have used the headset
for any of the symptoms described in these health and safety warnings (including
possible
those described under the Discomfort and Repetitive Stress Injury sections), and
e of them
should limit the time children spend using the headset and ensure they take breaks
during use. Prolonged use should be avoided, as this could negatively impact hand-
eye coordination, balance, and multi-tasking ability. Adults should monitor children
closely during and after use of the headset for any decrease in these abilities.
HE RISK
OPERTY
To reduce the risk of injury or discomfort you should always follow these instructions
OF THE
and observe these precautions while using the headset:
REFULLY
• Use Only In A Safe Environment: The headset produces an immersive virtual
realityexperience that distracts you from and completely blocks your view of your
actual surroundings.
VR100Z_09IM1187_V16_289IL.indb 7
Seizures:
Children:
General Precautions:
Always be aware of your surroundings before beginning use and while
using the headset. Use caution to avoid injury.
Use of the headset may cause loss of balance.
Remember that the objects you see in the virtual environment do not exist in
the real environment, so don't sit or stand on them or use them for support.
Remain seated unless your game or content experience requires
standing.
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5/5/17 6:45 pm

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