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iKarus EasyFly3 Notice D'utilisation page 7

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7.1 Calibration
First you need to calibrate the transmitter or Easy Commander. This
step is required for the easyfl y3 to correctly recognize the center and
maximum positions of the sticks and switches. In the Main Menu click
on "Transmitter" and in the following window in the lower left section on
the button "Calibrate". Another window opens up showing a list of all
channels. This window shows 12 channels as standard, even if the USB
Interface Cable detects less channels because your transmitter offers
less than 12 channels. The headline of this window is either "USB Inter-
face # 0", if you use a transmitter with the interface cable or "USB Easy
Commander #0", if you use a USB Easy Commander.
Before calibrating your controller, it is absolutely normal that the red
bars are moving erratically, as easyFly 3 does not know the center and
maximum positions of your controller yet. Now click on the button "Ca-
librate". You are now prompted to move all levers, sliders and switches
in center position (the throttle stick has to be in center and not in idle
position). Click "OK". Now you have to move all sticks, sliders and swit-
ches in maximum and minimum positions and back. The best way is to
move the sticks slowly in a complete circle. Do not move too fast, as it
could happen, that easyFly 3 will not correctly recognize the maximum
positions. Click one more time on "OK" to fi nish the calibration.
7.2 Channel Assignment
Finally you will have to assign the sticks, sliders and switches to the
individual model functions. After having fi nished the calibration you will
be automatically in the correct window. From the Main Menu you will
get to this window by clicking on the "Transmitter" button. The individual
rows represent the different model functions. Select in the columns the
transmitter stick respectively slider or switch which should operate a
particular model function. Follow this procedure:
First move the stick which should control the throttle and pitch function. Check which red bar is moving. Now
put the dot in the circle which correlates the moving red bar with the function "Throttle/Pitch" by clicking on
the respective circle. It is always the circle where the model function row intersects with the channel column.
Now assign the remaining model functions the same way. After you are done, go to "Fly". Should you realize,
that certain model functions are reversed, go back to the transmitter menu and reverse the model function(s)
in question by clicking on the respective square in the "Reverse" column.
If you are using a transmitter with only 4 channels, several additional functions can also be assigned to keys
in the numerical block on your key board. NumLk has to be activated before you assign functions. You will
have a total of 4 digital channels (acting like on/off switches) and 2 analog channels available. The two analog
channels are operated by the keys 2 and 8 as well as 4 and 6. Use the digital channels for retracts, break,
smoke etc. the analog channels for fl aps.
After having assigned all functions correctly, click on "OK". You may return any time to this section if your
model is not operating to your liking.
easyFly 3 is now set up and you may start enjoying fl ying on your simulator. Just click the "Start" button in the
Main Menu.
Your Ikarus Team

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