8
3
Programming mode
3.2.1 Call assignment of the handsets
Function
Call assignment
For each line, incoming calls can be assigned to a maximum of 4 call
destinations. Call destinations are the handsets 1 to 8 and hunt group call
9. With call destinations 1-8, the caller's telephone number is displayed
via CLIP. Call destination 9 reaches all registered handsets. There is no
CLIP display, call waiting will not be signalled.
Programming example:
Calls to line 1 should be signalled on handsets 1, 3 and 6 with CLIP
display.
Calls to line 2 should be signalled on handsets 2, 3, 4 and 5 with CLIP
display. No CLIP display on other handsets.
Procedure:
1) Activate programming mode
11 1 1 3 6 #
2) Enter
11 2 2 3 4 5 9 #
3) Enter
4) Close programming mode
Factory setting: 1, 2, 3, 9
3.2.2 Line assignment
Regardless of the setting for this programming option, the access code
can be used to seize specific lines.
Function
Line assignment
When making an external call, any free telephone line is used.
Line assignment
When making an external call, only telephone line 1 is used to connect
the call. If this line is occupied, a busy tone will be sounded.
Parameter
Line no.
Mob. no.
code
11
1...2
0...9 #
Parameter
Mob. no. Inputs
code
12
1...8
0 #
12
1...8
1 #
3
Programming mode
Line assignment
12
When making an external call, only telephone line 2 is used to connect
the call. If this line is occupied, a busy tone will be sounded.
Factory setting: 0
3.2.3 Authorisations
Function
Parameter
code
Authorisations
13
The handset has authorisation to make both internal and external calls.
Authorisations
13
The handset has no authorisation to make external calls. Only internal
calls can be made.
Authorisations
13
The handset has no authorisation to make internal or external calls.
Incoming calls can be accepted.
Authorisations
13
The handset has no authorisation to make internal calls.
Factory setting: 0
3.2.4 Fax subscribers
Function
Parameter
code
Fax subscribers
14
This subscriber is a handset for voice calls.
9
1...8
2 #
Mob. no. Inputs
1...8
0 #
1...8
1 #
1...8
2 #
1...8
3 #
Mob. no. Inputs
1...8
0 #