Overview; Timing Functions; Introduction; One Time Control - Rapid And Blitz Games (Options 1 And 2) - DGT North American Manuel D'utilisation

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Overview

This DGT North American Game Timer has been designed to be used as game clock
for various two-person board games, especially Chess, Go and Draughts. In this
manual it will be referred to as the "DGT NA."
The main features are:
10 different programmed functions covering all popular timing standards
Additional manual programming functionality for all methods
All 10 manual settings are stored in the clock's memory
13 pre-programmed options for quick and ease of use
Move counter for all options
Time and move counter correction option during a game
Optional sound alert to warn for running out of time
Low battery indication
This product not suitable for children under 5 years old.

Timing Functions

Introduction

Time forms a part of every sport, especially sports such as chess, go, draughts, shogi
and Scrabble®. The difference between the players is determined not only by the
potential performance level of the individual players but also by the time a player needs
in order to reach this level. The more a sport is seen as a measure of performance, the
more important it is to limit the time a player needs to make a move. This must be done
in a way which is most appropriate for the game and the sport concerned. The DGT NA
offers 10 different methods for the timing of a game between two players. While several
methods are well-known, others may be less familiar. Several of these methods have
been in use for a long time; others are the result of the possibilities offered by modern
electronics. Every method has its own charm and has an influence on the manner in
which a sport is experienced. The traditional "blitz" game of 5 minutes per person is
different from 3 minutes using "Delay" or "Bonus" in which every move attracts an extra
3 seconds of thinking time, although the total thinking time for a game may not be much
different. We recommend players experiment with the various methods which the DGT
NA offers. It can add an extra dimension to your favorite sport.
One Time Control – Rapid and Blitz Games (Options 1 and 2)
1.
This is the simplest way to indicate time. Both players receive one period of time (i.e.,
there is a single time control with no Delay or Bonus time) in which they must make all
moves.
2.

One Time Control then Sudden Death (Options 3 and 4)

The first time control is used to play a predetermined number of moves. The second
time control, the "Sudden Death" (or "Guillotine" as it is known in Europe) period, is
used to complete the game. One Time Control + Sudden Death is similar to "Rapid" and
"Blitz" but usually with a slower start. Notice that the sudden death time is added for
both players when one player has used all the time in the first time control (not after the
completion of, e.g., 40 moves).
3.

Two Time Controls then Sudden Death (Options 5 and 6)

For an even calmer start, it is possible to play a game with two time controls before the
third time control, the Sudden Death period. Notice that the second and sudden death
times are added when one player passes zero (0:00) time.
4.

One Time Control then Repeating Time Controls (Options 7 and 8)

A quiet end to a game also has its advantages. The simple traditional (analogue) clock
gives the players repeated one-hour periods in which to complete a subsequent number
of moves. A digital clock can be set to any period of time for this repeating time control.
5

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