Learning Resources botley the Coding Robot Mode D'emploi page 8

Table des Matières
7.
If/Then/Else
Program Botley to move
forward 3 steps to get to
the orange board. Then,
use Object Detection to
go around the blocks.
9.
Make a Square
Using the LOOP command, program Botley to
move in a square pattern.
8
2935 Botley GUD v2.3.indd 8
8.
Nowhere to Run
10.
Combo Challenge
Using both LOOP and Object
Detection, program Botley to
move from the blue board to
the green board.
Using Object Detection,
program Botley to keep
turning around between
the objects.
9/22/17 12:27 PM
Table des Matières
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Table des Matières